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Xbox 360 November 2009 Gaming?
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    Rainbow Six Vegas Patched

    by Nelson Rodriguez

    Ubisoft announced that an auto update for Rainbow Six Vegas is available today and fixes a laundry list of issues, especially in multiplayer.  Just a  few short years ago, the word "patch" in the console gaming world meant something you did after launching your gigantic original Xbox controller into a nearby wall.  I suppose it still means something that happens after you get frustrated with a game.

    While I appreciate that a company can act quickly to fix problems for existing owners, I would also love to see a company use quality testing as a new marketing pitch:  "New and improved QA!  This game comes prepatched!"

    Here is the list of the problems to be fixed automatically the next time you launch R6:Vegas:

    Single Player
    -Fixed bugs with voice recognition
    -Fixed a bug that made the game crash when killing Dr. Smythe under a specific circumstance.

    Multiplayer
    -Getting stuck at briefing screen when joining a match in progress
    -Fixed a coop crash when failing a mission numerous times
    -Fixed an exploit where observers received same kills as host in terrorist hunt
    -Fixed a intermittent coop crash in map Factory
    -Fixed a disconnection bug when host changes map
    -Fixed a bug with live camera that forced a reboot.
    -Fixed an issue with max players not being related to recommended players for maps.
    -Added better feedback in the game search menus.
    -Fixed a bug with the siege specialist achievement.
    -Fixed players crashing when using shield and entering a game with shield restricted.
    -Fixed a rare crash when starting a coop story game
    -Fixed a bug that made the shield become invisible in certain circumstances.
    -Fixed a display bug with weapons disappearing while using shield
    -Fixed a crash while using the Live Vision Camera
    -Fixed a display bug with the canister in retrieval staying visible after being taken.
    -Fixed a random crash for clients in COOP games.
    -Fixed a display error that showed 14 players instead of 16 for dedicated servers.
    -Fixed a bug with score limits not working properly.
    -Fixed a bug that sometimes prevented grenades from being used at game start.
    -Fixed a crash through the world bug related to starting COOP games while playing Terrorist Hunt.
    -Fixed a crash through the world bug in Casino COOP.
    -Fixed a bug with invalid recommended players in COOP maps.
    -Fixed a lockup in COOP mode related to clients joining a game late.
    -Fixed a bug where a dedicated server set for 16 players only accepted 14.
    -Added better feedback in the game search menus
    -Remove proximity voice chat from team games.
    -Adjust TerroHunt XP based on density setting:
    - Fixed bug regarding voice chat - Now voice chat works for all players
    - Fixed a crash where clients crash when host change map or quit the game before they have time to load lobby
    -Fixed a crash when clientnt selects Option/ Map name either in the lobby or In game
    -Fixed a bug related to the infiltration specialist achievement
    -Fixed a bug where when score limit is 10 a game does not end when canister is deposited
    - Fixed a bug in splitscreen:Crash when player 2 Press ready before player 1 in the login profile menu
    - Fixed a bug where game occasionally crashes on boot at the Title Screen.

    General
    -Fixed some localization errors in Spanish


     
     
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    Member Comment
    Sharpie Nate
    2006-12-14 16:11:08

    I thought it was interesting that most of these fixes were for Multiplayer. I suppose the multiplayer part of a game would be more difficult to program but this list of fixes seems to be very one sided and makes me wonder how much they really tested that part of the game. (Rushed release for Christmas anyone?) And I don't even see a fix for the loophole that allows layers to bypass the grenade restrictions placed by the host. I experienced this little doozy last night and let me tell you--it's very frustrating when the host of the game is in cahoots with the exploiters so none of the pricks get booted. Grrrr.
    Marc Madness
    2006-12-14 15:40:04

    I am mad that they removed proximity voice chat from team games. Nothing was better than to sneak up behind someone, yell at them to turn around, and as they do, shoot them in the face!!
    Stonesand
    2006-12-14 15:12:50

    Yah - I don't see the weird animation error bugs listed, nor the problems where you couldn't select your pistol, or couldn't cover against anything. Maybe those were fixed with some of the above, but we'll have to see... ;)
    Grindstone
    2006-12-14 14:10:41

    Good, some of those were really getting annoying in the co-op action.
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    Rainbow Six Vegas
    Publisher
    Ubisoft Entertainm... 
    Developer
    Ubisoft Montreal 
    Game Genre
    First Person Shoot... 
    Release Date
    2006-11-17 

    Gold
     
    total images available: 57
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