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Lost Planet Joins the Patch Parade

by Nelson Rodriguez

Capcom has announced that they are working on a patch, due out in March, to deal with some of the unavoidable issues in the top-selling game.  The bulk of the fixes deal with multiplayer snags that would have been hard to detect without a gang of gamers mixing it up online.  Some of the other items to be dealt with in the new patch will be minor improvements to the multiplayer experience based on user feedback.

Here is the letter from Capcom and the list of items to be addressed:

In our continuing efforts to respond to the needs of the Lost Planet community, the development team is currently preparing an update that will add additional multiplayer features, as well as fix a few minor bugs/exploits discovered post-release. The multiplayer features are being added by the team to address requests from players and should help players find matches with appropriate connections as well as foster better community by helping players identify each other by voice as well as Gamertag.

This update is currently scheduled to go live for all Lost Planet players around the globe on or about March 9.

Updates
• In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
• In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength, speed and rating.
• In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
• At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
• At the post-match Results screen, Gamertags of the players who have left the session will be darkened.

Bug Fixes
• Sometimes in Fugitive mode there would be multiple Fugitives instead of just one - Fixed
• Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it - Fixed
• Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot - Fixed
• Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match - Fixed
• Sometimes post-match Results screens would show players who did not participate in the match - Fixed
• Starting a taunt animation during a reload shortened the reload time as an exploit - Fixed


 
Member Comment
HOCK
2007-02-02 05:40:47

Nelson, when a game is finished and ready to be pressed, they should say it has gone silver, after the usual 2 updates it should then be considered gold. The internet has made these developers lazy or rushed. what the heck did they do 4 years ago, side note brother just got ring o death
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Lost Planet
Publisher
Capcom 
Developer
Capcom 
Game Genre
Action 
Release Date
2007-01-12 

 
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