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    Mortal Kombat Review

    by Robert Workman

    "Mortal Kombat!” And just like that, it feels like 1993 again, where two combatants go at it in a fight to the death, either ripping their opponent to shreds in some grotesque way or knocking them off into “the pit”, loaded with spikes that will easily end someone’s fighting career. Every guilty pleasure-inducing vibe that we induced from Midway’s original Mortal Kombat game is present and accounted for in WB Games’ awesome 2011 reboot, with a few extra feaures thrown in for good measure. The story is about the same, but it’s fun seeing it told again in cinematic perspective. Shao Khan wants to rule the world, but in order to do so, he has to follow some crazy Outworld-driven rules, governed by the thunder god Raiden. So, he holds a tounrnament, in which many of the world’s greatest warriors take part to prove their worth. Anyone who stays alive long enough into the final round not only has to put up with him, but also the mysterious (and deadly) shape-shifting sorcerer Shang Tsung and the four-armed “Prince” Goro. Good luck with that. The story doesn’t go off the charts like previous Mortal Kombat games, and that’s just the way we like it.

    It’s as if Netherrealm Studios hit a reset button on the series, taking away all the crappy 3-D antics and over-the-top features (hello, run button) and instead sticking with the 2-D basics that worked so well in the first place. But by no means is the gameplay ancient – it has a few new tricks up its sleeve. First off, the gory combat we’ve come to love about the series has once again made a return. You’ll slice and dice opponents with combos and special moves, and stain yourself into something red in the process. This effect really adds to the meatiness of the overall Kombat, without taking away from its appeal. Secondly, the power meter at the lower part of the screen is definitely worth a mention. With this, players can choose to accelerate certain special moves, perform a crunch-inducing combo breaker, or activate an X-ray attack. By doing this, players can grab their opponents and deliver some bone-crunching tactics, with skeletons crushing apart in real time. It’s an effect that has to be seen to be believed. Mortal Kombat plays very well, with lots of combo-riffic action no matter what type of controller you’re using.

    Obviously, the Tournament Stick by PDP is well recommended for this sort of game, but fight pads and regular controllers do the trick if you’re on a budget. The only downside to the gameplay is that the bosses are ridiculously cheap. Shao Khan won’t hesitate to taunt you and then go into a cheap shoulder shove just when you’re ready to attack. The game supports local play, but you can also go online and battle against others. While online doesn’t run 100 percent smoothly, hooking up with opponents isn’t a laborious effort, and you can easily rack up a win streak…if you’re good enough that is. But if multiplayer isn’t your bag, there’s lots to do in single player, too. Story Mode is worth going through for each character; Training teaches you the basics not only on special moves but also fatalities (about damn time too); the Krypt offers hundreds of unlockables, including new fatalities, babalities (they’re back!) and alternative costumes; and the Challenge Ladder has 300 specific tasks to complete in order to call yourself the true Kombatant (including the return of Test Your Might and other skill games). The King of the Hill mode is lots of fun to play around with, too. Just try to stay on top – if you can.

    This feature review concludes on the next page, please click Page 2 below to see the rest of our thoughts on Mortal Kombat.


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    Gameplay: 9.5 Graphics: 9.4
    Sound: 9.1 Controls: 9.5
    Replay: 9.7 Live Play: 9
     
     
    General rating:
     
     
     
     
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    Mortal Kombat
    Publisher
    Warner Bros. Inter... 
    Developer
    TBA 
    Game Genre
    Fighting 
    Release Date
    2011-04-01 

     
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