The online first-person shooter from Bethesda Softworks, Brink, launched yesterday to mixed reviews. Some applauded its originality, while others found it needlessly repetitious and buggy. PlanetXbox360’s own Robert Workman reviewed Brink and found that the game unfortunately had rather unpredictable lag as well as other fixable but persistant issues. Perhaps Brink should have kept it’s scheduled release date of May 17th, giving the team another week to work out the kinks and install the below patch.
Today on the Splash Damage website, it was announced that some of the issues early reviewers were having with this game have been corrected in a patch that recently went live on Xbox Live for Xbox 360. Splash Damage’s post claims that the patch has reduced texture loading times, fixes “rubber banding” in the multiplayer, and fixes issues that may have lead to the game freezing (a problem Robert also encountered.) The team is also looking into problems regarding the lag many gamers are experiencing. For the full statement, read below:
“We've now put up our first game update on the Xbox 360, which went live at launch. It addresses several of the issues raised in some of the early US reviews of the game and brings with it some major improvements.
Most importantly, this update significantly reduced texture loading times thanks to improved hard-drive caching. It also improves client prediction when playing online – in other words, you'll experience much less “rubber banding” in multiplayer. We've also fixed several issues that could lead to the game freezing, and resolved an issue where Brink would insist on playing all of the training videos rather than just the introductory one. If you've not yet got the update, simply restart the game while your Xbox is connected to the internet. We've also been getting new reports of lag when playing online, especially in matches with lots of human players.
We're all huge multiplayer fans here at the office and we know how important a lag-free online experience is. We're urgently investigating this issue and seeing what we can do to improve things in that area. Stay tuned.”
[SOURCE]