The id Software team currently working on Rage is set to move on to the Doom 4 project once Rage has been released this October. John Carmack, co-founder of id Software, relayed, “As soon as Rage ships, the core tech team moves over to start making things happen on the Doom 4 project.” Doom 4 has been in production since summer 2008. “If you've got 50 people working on a project, it's not useful to have all of them on day one on there; you really want to have a smaller team building things. Then at the end now, we would have a hundred people on the team." We take this to mean that Doom 4 has moved on in the development stage, and the core basic mechanics may be nearing completion.
Carmack went on to discuss certain technical elements of Doom 4, explaining the game’s use of 30 frames per second. “For Doom 4, the single-player is going to go 30 frames per second on the consoles. So we can have 30 demons crawling all over you on there. But the multiplayer is still going to be 60 frames per second, so it has the quality feel that Rage has." There will apparently be too many enemies to handle at 60 fps, which is why the decision to go with 30 fps was made.
Carmack also mentioned interest in a Rage 2 and said it would run on the same engine as Rage. “The expectation would be that it's not a brand new engine for Rage 2, since you want people to be able to concentrate on the design.” Carmack then announced the next project after Doom 4 (which is most likely Rage 2) would be cross-generational. “We want to have a media strategy session that we can have something that ships in the quality of Rage on current platforms but actually takes advantage of the next-generation platforms." Carmack did not go into detail about how id Software plans to pull this off.
Carmack was just dropping the bombs, wasn’t he? That’s probably why the video game press loves him so much. Rage is set for an October 4 release on Xbox 360, PS3 and PC.
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