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Introducing Two Worlds Sneak Mode

by Matt Gibbs

Two Worlds is introducing a new "sneak mode" which gives players the opportunity to get up close and personal with adversaries before deciding their fate. Surgical accuracy with a blade gives “one hit kills” a whole new meaning. Not feeling bloodthirsty at the moment? How about picking a pocket for some useful wares? Not only will sneaking help you with your interpersonal relationships, but Guards and Watchtowers will have a hard time keeping track of your stealthy moves as you slip through the gates.

To keep you well apprised of your sneaky status, there’s even a visual indicator above your target’s head. A green eye, half closed will appear – if you’re in danger of being seen the eye will open a bit and turn from green, to yellow, to orange and bright red if you’re seen. Sneaking is an active skill that you’ll upgrade in game; therefore your success rate is directly proportionate to your skill level. Not only that, but common sense should play a role as well. In the depths of a swamp at 3am by the light of the moon and the tendrils of a damp fog swirling about, your odds for success are going to be pretty good. However, if you’re out in the town square at noon doing your slithering act – someone will probably notice that weird guy creeping around. Be smart about it and you’ll be able to pull off some impressive maneuvers.



 
Member Comment
Nate2583
2007-03-17 10:53:54

reminds me a lot like an RPG I purchased , hmmm.
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Two Worlds
Publisher
TopWare Interactiv... 
Developer
Reality Pump 
Game Genre
RPG 
Release Date
2007-08-23 

 
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