Cliff Bleszinski admits to a few missteps in Gears of War 2, while discussing why the 4-player co-operative mode in Gears 3 is going to kick ass. In a recent interview with IGN Australia, Cliffy B discussed why the series just now introduced 4-player co-op. “Now that there's so many millions of Xboxes, we're at the point where more players play co-op than ever, so now was the perfect timing for us to introduce four player co-op and make it an integrated part of the storyline.”
When asked about how having 4 players on the same map would influence level design, Bleszinski responded, “The bowls had to be a little bigger, right? But at the same time we didn't want to have our combat be extraordinarily long, so what we did was allowed for more elbow room on the sides, more flanking opportunities, and the ability for the players to split up. If one player wants to go to the left and three to the right, they can. If two players want to charge ahead and two stay back they can. It's all up to the player and it's actually quite replayable.”
Cliffy B also criticizes Gears 2, acknowledging that Epic Games may have gotten “drunk on set pieces” and says how gamers “didn't sign up to pilot a tank over ice in this game. I signed up to be cool and kill Locust and have a great story.” In Gears 3, he promises to give gamers exactly what they signed up for.
Bleszinski also talked about the Casual Mode for Gears of War 3’s multiplayer. The Casual Mode is for beginners who are just being introduced to the game, where they can feel out how they should play. “You have a little bit of a helper and your own zone where you get a little bit more damage, you can take a little bit more damage, just to give you that edge. You stay in this, we jokingly call it the kiddy pool, until you get to a certain level and then you graduate into the big leagues.”
Gears of War 3 comes out on September 20th for the Xbox 360.
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