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    Marvel: Ultimate Alliance Character Bio's

    by Matt Gibbs

    Magneto

     

    Real Name:
    Unknown

    Aliases:
    Erik Magnus Lehnsherr, Erik the Red, Grey King, White King, Michael Xavier, "the Creator," White Pilgrim, Prisoner #214782, others

    Identity:
    Secret

    Occupation:
    Conqueror, former ruler, teacher, headmaster, secret agent, orderly

    Citizenship:
    Unrevealed

    Place of Birth:
    Unrevealed

    Powers:
    Magneto possesses the power to control all forms of magnetism. He can shape and manipulate magnetic fields that exist naturally or artificially. It is unclear, however, whether he must draw magnetic force from outside himself (if so, then he can do so over vast distances), or whether he can also generate magnetic force from within himself. Nor is it clear whether Magneto's power is psionic or purely physiological in nature. Magneto's power is, for all practical purposes, limitless. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. He can erect magnetic force fields with a high degree of impenetrability around himself for protection.

    Although Magneto’s primary power is control over magnetism, he can also project or manipulate any form of energy that is part of the electromagnetic spectrum, including visible light, radio waves, ultraviolet light, gamma rays, and x-rays. He can manipulate gravitons to create an anti-gravity field, and does so whenever he levitates a non-magnetic object. Hence, Magneto may be living proof of the long-sought Unified Field Theory that all forms of energy are related. However, Magneto almost always uses only magnetism, since it’s more difficult for him to manipulate other forms of energy. Magneto has also exhibited powers of astral projection and telepathy, and has claimed to be able to control the minds of others, though his abilities along these lines appear to be minimal.

    Magneto’s ability to wield his superhuman powers effectively is dependent upon his physical condition. When severely injured, his body is unable to withstand the strain of manipulating great amounts of magnetic forces.

    Abilities:
    Magneto has mastered many technological fields, and is an expert on genetic manipulation and engineering, with knowledge far beyond that of contemporary science. He is considered to be a genius in these fields. He can mutate humans in order to give them superhuman powers, or create adult clones of human beings and then manipulate the genetic structures of these clones during their development. He has also learned how to create artificial living beings. Magneto is also an excellent strategist, both in actual battles and games of chess.

    Weapons/Paraphanelia:
    Magneto's helmet is designed to prevent telepathic intrusion or psionic attacks. Magneto has designed such creations as magnetically-powered craft, complex robots and computers, and magnetically-powered generators.

    Venom

    Real Name:
    MacDonald "Mac" Gargan

    Aliases:
    Formerly Scorpion

    Identity:
    Known by legal authorities

    Occupation:
    Government operative; former professional criminal, private eye

    Citizenship:
    USA with criminal record

    Place of Birth:
    Yonkers, NYC

    Powers:
    As Scorpion: enhanced strength, enabling him to lift (press) about 15 tons, speed, endurance and agility (greater than Spider-Man's). As Venom: the symbiote further enhances Gargan's superhuman attributes including his agility and strength (enabling him to lift 45 tons optimally), and granting him the ability to cling to almost any surface, block Spider-Man's spider-sense, and enable him to blend in with the background. The symbiote can also produce organic webs which he can use for web-slinging from building to building or capturing opponents.

    Abilities:
    Mac Gargan has the intellectual skills of an average detective, though he is mentally unstable.

    Weapons:
    As Scorpion: The tail on his Scorpion costume could be used as a weapon. It has had axe-like additions on it, and originally it could simply be used to crush solid objects. As Venom, he has been able to mimic the shape of his old costume's tail.

    Sabretooth

    Real Name:
    Victor Creed

    Aliases:
    Der Schlächter ("The Butcher" in German), Slasher, El Tigre, others

    Identity:
    Known to various government officials

    Occupation:
    Mercenary, former government agent, possibly others

    Citizenship:
    Unrevealed

    Place of Birth:
    Unrevealed

    Powers:
    Sabretooth is a mutant possessing various superhuman attributes that are the result of genetic mutation and artificial enhancement. Sabretooth's primary mutant power is an accelerated healing factor that enables him to regenerate damaged or destroyed tissue with far greater speed and efficiency than an ordinary human. Sabretooth can fully heal from injuries that result in massive tissue and blood loss such as multiple gunshots, slashes, puncture wounds, and severe burns within only a few minutes. This mutant healing factor also renders Sabretooth highly resistant, possibly even totally immune, to disease. Sabretooth's healing powers, also, render him immune to most drugs and toxins, except within massive doses. Due to the unique regenerative properties of his mutant healing factor, Sabretooth ages much slower than an ordinary human. Despite having a much greater chronological age, Sabretooth possesses the appearance and vitality of a man in the physical prime of his life. All of Sabretooth's natural mutant abilities stem from, at least partially, his accelerated healing factor.

    Sabretooth possesses superhumanly acute senses of sight, hearing, smell, and taste - although perhaps not of touch - comparable to those of certain animals, allowing him to track prey similar to the way dogs and wolves do. His night vision is preternaturally sensitive, containing twice the average human being’s area of light-gathering retina, and extends into the infrared portion of the electromagnetic spectrum. His hearing is extraordinarily acute, able to detect light breathing in a cave at 200 feet. His sense of taste can detect 1 part of foreign matter in 10,000. His highly developed olfactory sense and memory allow him to detect and track a scent over eight hours old, possibly a concentration of 20 parts per million, that he had not been exposed to for up to several months previously. Dilute, common odors of perspiration, perfumes, cigarettes, candies, and food are beacons to his senses.

    Many of Sabretooth's physical abilities function with superhuman levels of efficiency. He possesses some degree of superhuman strength, the limits of which are unknown. Originally, Sabretooth possessed sufficient physical strength to crush an iron barbell, with ease. Sabretooth has undergone various procedures, some willingly and some unwillingly, that have increased his strength considerably beyond his original levels. Sabretooth's mutant healing factor grants him much greater immunity to the lactic acids generated by his muscles during physical activity than the musculature of an ordinary human. Hence, Sabretooth possesses superhuman stamina in all physical activities. His natural agility and reflexes are enhanced to levels that are beyond the natural limits of the human body. Sabretooth's agility and reaction time are superior to those of the finest human athlete.

    Currently, Sabretooth's entire skeleton has been artificially infused with the, virtually indestructible, alloy known as Adamantium. As a result, Sabretooth's bones are practically unbreakable.

    Abilities:
    Sabretooth is a formidable hand-to-hand combatant, having been trained by the Foreigner, the C.I.A., and many others. Sabretooth is also an extraordinary hunter and tracker.

    Weapons:
    He also possesses a single, razor sharp, retractable claw at the tip of each finger. Originally, these claws were fully capable of rending substances as durable as bone, wood, and stone. However, just like his skeleton, Sabretooth's claws have been artificially infused with Adamantium. As a result, his claws are not only as indestructible as his skeleton, but are now capable of cutting any known solid substance other than Adamantium itself.


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    Marvel: Ultimate Alliance
    Publisher
    Activision 
    Developer
    Raven Software 
    Game Genre
    Action 
    Release Date
    2006-10-24 

     
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