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New Annex Game Type Footage

by Matt Gibbs

The lucky people over 1UP got the exclusive chance to try out the new Annex Gears of War game type hands on, as well as take some video footage. They conclude that the new mode makes for some intense gaming.

In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.



On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information.  The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective.  The compass along the outer edge of the circle shows the relative direction to the objective.  The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.

On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership.  The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.


 
Member Comment
BRUTAL1TY
2007-04-09 17:31:59

There is respawns
DakotaDevil
2007-04-09 15:52:14

Looks lame. It's like territories, that's all. Hopefully this gametype doesnt really have respawns. Respawning WILL ruin this game.
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Gears of War
Publisher
Microsoft 
Developer
Epic Games 
Game Genre
Action 
Release Date
2006-11-08 

Gold
 
total images available: 25
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