The Annex update for Gears of War is now on Live, and aside from adding the all new game type, it also fixes the VGA cable issue and a few other bugs. The update is a rolling release, which means that you may not see it available at exactly the same time as your friends, but should do within a few hours of them. We have also learnt that due to the respawning nature of the Annex game type, kills made within it will not count towards any kill based achievements.
In Annex, gamers seize victory by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map contains two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
And while defending their objectives against the onslaught of Xbox LIVE opponents, gamers may notice the following minor adjustments to “Gears of War”:
- VGA Cable Support: Monitor resolution widths greater than or equal to 1280 now render as letterbox. In particular VGA users running at 1280x1024 will now see the game in full 720p (1280x720) resolution in letterboxed form.
- Adjusted Assassination Multiplayer Gametype: Leader no longer has to unlock weapons and now has to be executed to die.
- Adjusted Boomshot: Splash damage to be more effective rendering targets down-but-not-out
- Adjusted Hammer of Dawn: Aiming will be more forgiving of moving targets
- Adjusted Roadie Run: Reduced frequency of accidently grabbing cover while running
- Kill Message Ticker: Ticker can now be seen while down-but-not-out and spectating
- General: Addressed a number of possible exploits in multiplayer