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    Pandemic Studios Announce Saboteur

    by Matt Gibbs

    Pandemic Studios today announced the unveiling of their new stealth-action thriller, Saboteur. Set against the dramatic backdrop of occupied France and based on a true story, Saboteur is the personal tale of one man’s fight to find and kill the Nazi thugs who murdered his friends. Saboteur’s open world environment and stealth-action gameplay are specifically designed to take full advantage of next-generation console technology.

    While one of the great conflicts of human history is being played out all around us, ultimately we’re not really concerned with winning the war because we know how that turns out,” says Saboteur producer Phil Hong. “We’re interested in telling the story of one man’s personal battle.”

    In Saboteur, players take on the Third Reich in a fully interactive, open world with both story-driven missions and side quests using an arsenal of weapons and abilities that allow quiet movement and lethal efficiency. Any weapon, costume, or item can be manipulated – including military and civilian vehicles. Players can also scale buildings and move unseen across rooftops, or eliminate guards with a range of authentic weapons (or sometimes with bare hands).

    One of the game’s most unique aspects is the introduction of the revolutionary “Will to Fight.” Areas under strict Nazi oppression appear in stark black and white noir style. Here players must behave cautiously to avoid suspicion. Successful acts of sabotage, however, light the same areas with bright, vibrant color, encouraging citizens to act defiantly. By indicating progress with real-time environmental changes, “Will to Fight” offers players a dynamic measure of personal accomplishment.

    Saboteur will be available for next generation consoles in 2008.



     
     
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    Saboteur
    Publisher
    TBA 
    Developer
    Pandemic 
    Game Genre
    Action 
    Release Date
    2009-12-08 

     
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