In an industry full of genre-hybrids, 38 Studios - the team behind Kingdoms of Amalur: Reckoning - is promising an RPG that isn't watered down in any shape or form.
Speaking to Ausgamers, designer Collin Campbell explained why this game will please hardcore role-playing fans.
“We have people working on this game that are huge RPG fans – I’m one myself, so we wouldn’t want to make a game that isn’t an awesome RPG and the best in the genre. So we wouldn’t settle for anything less, is the really important message in there.
“Also, we’ve worked hard to implement all the crafting systems, the destiny system where you can choose your path. There’s abilities, there’s talent trees and of course there’s RPG combat – but it’s amazing RPG combat.
“It’s marrying a lot of fighting games into an RPG, it’s not an action game that has a few small RPG elements, it’s very much a cohesive experience that way.”
Kingdoms of Amalur: Reckoning is set to launch February 2012.