There are really only two complaints with the revised Pac-Man. The first issue, though a relatively small complaint, is the bland names the developers gave the game modes. With all the imagination that went into creating the new levels and gameplay elements, calling the modes "Extra Mode 1", "Extra Mode 2", or "Challenge Mode 2" is a disappointment, and may leave gamers scratching their heads trying to remember the differences. Clearly, a level that only shows the pellets, ghosts, and Pac-Man (with a fleeting view of the walls surrounding him) deserves a name like 'Hide & Seek', or something more descriptive. Regardless of how uninspired the names are, thankfully the gameplay is not.

The second complaint is one that may eventually sap the game's replay value. Where is multiplayer? For a game designed directly for the 360 to lack Live support is a crime. The game's timed gameplay and frenetic speed would make for compelling versus gaming; allowing gamers to pit themselves against the best on more than just the Live leader boards. Imagine the insanity of seeing two Pac-Men on the screen at once; either in co-op or versus point-battle modes. The game's lack of Live support is a shame, but it is still almost addictive enough to forgive it. Almost.

Although it is hard not to be a little salty over the 800 MS Point price tag, Pac-Man Championship Edition is actually worth it. It may be best just to pretend you never spent that amount downloading the original and its feminine counter-part to convince yourself of that, though. If all retro games received remixes this compelling, you would hear gamers begging for them rather than bemoaning them.