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    Overlord Review

    by Chad Grischow

    The other two modes are of versus variety.  Slaughter gives gamers the challenge of killing more than the other party, with points assigned to each enemy based on size and difficulty, within a set amount of time.  Pillage gives gamers a similar challenge, with the difference being gold rather than points as the goal.  Both modes give gamers the added option of attacking the other overlord to derail the opponent's progress or worse.  The Live play is as smooth as always, but how long a game with such limited options can hold your interest is questionable. 

    Achievement Point hunters will despise the fact that this game will possibly require three complete plays to gain all offline achievements, as the different corruption level achievements are not possible in the same game.  The online points are time consuming and require a decent amount of skill; awarded for one, ten, and fifty wins in versus modes.  The multiple endings and two-player live play will most likely not make it worth most gamers to deal with the game's issues for longer than a week or so. 



    Overlord is the kind of game that sits right in the middle of the teeter-totter of 'rent versus buy'.  It is an easy game to recommend as a rental, with a solid single-player story mode that will take over 10 hours to complete, but is not without blemishes and lacks the multiplayer options to extend gameplay beyond the first go-around; needed to purchase a game

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    Gameplay: 7.5 Graphics: 6.5
    Sound: 6.5 Controls: 6
    Replay: 7 Live Play: 7
     
     
    General rating:
     
     
     
     
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    Overlord
    Publisher
    Atari, Inc. 
    Developer
    Codemasters 
    Game Genre
    Action Adventure 
    Release Date
    2007-06-26 

     
    total images available: 37
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