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Assassin's Creed Review

by Eric Bush

 
Because sneaking is your best weapon in Assassin’s Creed you will need to use the crowd and the city to your advantage. As many have seen in the videos the crowd system in the game is a beast upon itself. Altair can use the crowd to hide in but the crowd will also call him out if he is spotted on top of a building or get in the way when running away from a sentry guard. The best thing to do is usually take a higher route when running from an enemy, try to avoid the crowded streets if at all possible. While it doesn’t work as well as the PR folks originally promised it does show some pretty intuitive ideas and can help Altair out of a jam. The real masterpiece comes in the city itself because every wall can be climbed and every roof able to be crossed. Even though the control scheme takes a lot of getting used to once it is mastered climbing to the tip tops of the city will come with ease and running across rooftops or rafters will be a piece of cake. Some of the achievements will take you to corners of the map otherwise thought impossible to get to but with a little brainwork and determination anything is possible. The developers were able to build a system that allows Altair to practically grab onto anything and use it as a stepping-stone. This means at any point in the game turning towards a random wall and scaling up thousands of feet is a real possibility.



There are a few viewpoints that everyone who plays this game needs to find just to see the beauty that is Assassin’s Creed and the hidden unlockables could fill up an entire page. The cities are huge in their scale and every single inch can be explored. If you can see it than you can go there and touch it. This is one of the best parts about the game as I spent most of my time doing this, not doing the repetitive gameplay stuff that the developers wanted me to waste my time with. Almost all of this running and climbing is done automatically and the only thing the player needs to do is hold down a specific button. There were moments in the game that I really enjoyed Altair handling like a race car but most of the time I was wishing for a much more conventional route. I have always been one for innovation but only if it works, in Assassin’s Creed it doesn’t work out as much as it does. When you’re not sneaking around, or if you happen to get spotted you have a choice of either running or fighting. Because both involve a somewhat awkward control scheme I advise you just do what you think is best. The fighting system is one of the few high points in the game and you will do plenty of it throughout the 8 or so hours of gameplay. It is obvious the developers are more fans of the old-school style fighting than the new-school Jet Li way. The entire fighting system in Assassin’s Creed is based around a parry and attack technique that if mastered can be used to slay multiple enemies with insanely cool effects.



Back in the day (when Assassin’s Creed takes place) good soldiers knew how to parry, defend, and then counter-attack their enemies. This is how fighting works in the game and it works very well. No longer will a few button mashes win a fight, most of the time sword fights will take a few minutes and involve a lot of blocking then attacking. The system works well and it is nice to see the developers stay true to the time period of the game. Unfortunately like the rest of the game the fighting system also gets very repetitive and “wash, rinse, and repeat”. Towards the end of the game I found myself running away from fights just to skip the process, call me a chicken but it saved me much frustration. Gamers that are brave enough to stay and face the battles, and perfect their fighting technique, will be rewarded with new moves and combos. Altair uses a sword and daggers to complete the normal fighting while using his famous “hand knife” to actually perform the final assassination. Even though each different target is different it all feels the same, like I was replaying the same first chapter over and over again only with different textures and characters. The horse riding parts of the game are very enjoyable and help to explore the mass environments, which are what gives Assassin’s Creed any weight as a good game at all.

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Gameplay: 6 Graphics: 8.8
Sound: 7.5 Controls: 6
Replay: 7.2  
 
 
 
General rating:
 
 
 
Member Comment
Zeta Crossfire
2008-02-24 21:22:46

this is a discracy to gaming reviewers everwere
GrandpaReza
2007-12-17 10:21:38

"This article is wrong. Believe it or not, though the actual existnace of such events are fictitious, the people who were killed in the game, like Talal, were actual people who disappeared around the same time. So, they are not just some random 9 people. This makes sense if one has a good sense of history with in their background. "Using a very unique, and at times frustrating, control scheme" That hardly sounds objective and very biased, at the least. "The real masterpiece comes in the city itself because every wall can be climbed and every roof able to be crossed." This another mistake by the author. Every wall cannot be climbed and every roof cannot be crossed. The designers specifically made it harder to climb some Minarets as the game progresses into the new areas of Damascus and Jerusalem. "This means at any point in the game turning towards a random wall and scaling up thousands of feet is a real possibility. " Again, the author reveals his own knowledge of the game play of the game which reflects upon his average of the game. Historically, though I may be incorrect, minarets did not extend "thousands" of feet. Thousands of feet is the equivalent to 2000 miles taking the semantic approach. Therefore the author is implying that Minarets extended for at most a mile or less. Historically, this is IMPOSSIBLE. "Almost all of this running and climbing is done automatically and the only thing the player needs to do is hold down a specific button." Yet if it were as you suggest, you would have wished for another method. Possibly the one that is present now. "It is obvious the developers are more fans of the old-school style fighting than the new-school Jet Li way." I fail to see the reasoning which would persuade you to conclude such a pointless and worthless remark. Such statements add nothing to the review and only bring down your credibility. However, if you have spent time with the designers of the game and had them spill out their thoughts about the "new school" gaming, then you may have something. Since I know that you have not, your statement is nothing more than an ad hominem. "Towards the end of the game I found myself running away from fights just to skip the process" This just demonstrates that you did not want to fight out of frustration. This hardly concludes that the system is flawed. In short, it sounds like a personal problem.
ChuckD
2007-12-04 20:04:32

There's a mistake in the second sentence, the word should be piqued not peaked. How am I supposed to trust a reviewer who makes a mistake in the second sentence?
gothmog
2007-11-28 05:09:02

still give it a 9.999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
gothmog
2007-11-24 16:57:28

this is complete and total ballocks i would give it a 9.9
hollywood21639
2007-11-23 19:47:32

After playing this game for around 5 hours I can say this review is absolute crap.
Lucky Number 7
2007-11-22 12:19:06

i 100% disagree with this review. i got the game and i love it. the story is awesome and the gameplay is really fun too. i'd give it a 9 or 9.5. i think you should look to other reviews of this game to get the real picture
friedkarma
2007-11-18 08:13:29

So every console game made before 2002 had no replay value? MP is not necessary for every game. I'd rather they not fool with some half-assed Live support where its not warranted. All it would do is taint this game.
DakotaDevil
2007-11-16 14:37:19

I pretty much agree with the review. This game has NO replayability. When are game makers going to realize that online Multiplayer is the future of gaming. Not including some type of multiplayer in a game, especially for the Xbox 360, is a surefire way of making a game fail. I myself will not buy a game now unless it has multiplayer. Single player games are old and boring now and wear off quickly (see Bioshock). I rented this game and I am glad I didn't make the purchase. Hopefully the sequel will have some type of multiplayer features.
ElderScroller27
2007-11-15 02:35:34

Well Eric I would like to offer you $40 in cash to purchase your copy of Assassins creed, I would add in $2 to cover shipping..... let me know if you accept the offer and I will mail you the cash first then you can mail me the game :)
stopandpop
2007-11-14 19:36:46

this seems to be a game either hated or loved. most reviews rate the game at 9 or better. I wonder, could this game really be as bad as you say or were you just that disappointed that it wasn't what you wanted it to be? well i'll find out when it gets to me from gamefly but the 360 is sorely lacking in games that are not shooters or sports so i'm looking forward to it.
joshzul3
2007-11-14 18:39:18

Im not going to rely on this review at all since gamespot gives it a 9.0 and IGN about the same if not better. You give CoD4 a 9.9 (better than halo 3 if I am correct) and this long anticipated game a 6.7?
hollywood21639
2007-11-14 13:43:09

Seems like an overly harsh review since most others are giving it 9's.
Recon73
2007-11-14 13:15:23

I was excited about this game, now I will give it a rent now.
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Assassin's Creed
Publisher
Ubisoft Entertainm... 
Developer
Ubisoft Montreal 
Game Genre
Action Adventure 
Release Date
2006-11-13 

 
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