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    GripShift Review

    by Chad Grischow

    The game also features Race mode, available both online and off, although it feels generic and tacked-on.  The races take place on separate tracks, much better connected and require less stunt driving than Challenge mode events.  Racers can run over giant question marks to pick up weapons, but thanks to the twisting, winding tracks and unbalanced cars (good luck competing until you unlock better vehicles), shooting a missile at a car in front of you can be more trouble than its worth; with too many missiles soaring off into space without doing any damage.  The weapons that drop behind you, such as TNT, are a little more effective, though you loose the potential thrill of seeing the enemy car blown to bits.  



    The game actually excels in the Achievement Point category, with some fantastic Achievements; including one requiring a ten-second fall, then landing on the track.  Sadly, most gamers will tire of the game's bland gameplay long before seeing a quarter of them.  The game's arcade graphic-style and electro-hip-hop soundtrack do nothing to lift the game from mediocrity.  



    GripShift tries to be too many things at once, and ends up falling flat at most of them.  The funky physics of the game will provide a decently enjoyable learning curve to get over, but it will be a rare gamer that cares to see GripShift through on all 125 races.

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    Gameplay: 7 Graphics: 6
    Sound: 6 Controls: 9
    Replay: 5 Live Play: 6
     
     
    General rating:
     
     
     
     
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    GripShift
    Publisher
     
    Developer
     
    Game Genre
    Xbox LIVE Arcade 
    Release Date
    2007-12-12 

     
    total images available: 4
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