The game does offer two-player co-op via system link or XBox Live. The game allows you to select either a specific mission to play through with another player, or simply start from the beginning of the campaign and blast through from start-to-finish together. If you have already beaten the game, it is unlikely that you will feel the desire to play through again, unless you are an achievement whore in search of all one-thousand points the game has to offer.
The game also provides a bare-bones multiplayer experience over Live. With just three modes available as Ranked or Player matches, the developers did not strain their brains coming up with the multiplayer options. Gamers can choose between Deathmatch, Team Deathmatch, or Conquest. The first two are exactly as they are in other games, with some decent variety in terms of map size and terrain. One small wrinkle the game throws at you in Deathmatch is to place an ever-present star over the head of the leader, in an effort to give a slight edge to lesser players in the room and prevent total annihilation by a skilled one. Outside of that one small twist, the game offers nothing new, as Conquest sounds more clever than it is; offering your standard 'Capture The Flag' gameplay.

Just because the 360 is known as the 'shooter console' does not mean gamers want every plain-Jane shooter you can throw at them. Conflict is not a terrible game, but there is no hook here to set it apart from the countless other (and better) first-person military shooters already available.