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    Burnout Paradise Patch 1.2 Details

    by Matt Gibbs

    Although they don't have a definite release date yet, Criterion Game have revealed that Patch 1.2 for Burnout Paradise is coming along nicely, and have given us a list of changes they've made so far.

    The Top 10 problems reported by you have been fixed, these are:
    • PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
    • The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server.
    • Disconnecting the controller before a race begines can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win
    • Repeatedly joining and leaving a game with 8 players can cause the game to hang.
    • Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
    • East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them.
    • Audio distortion when using 5.1 / DTS and looking rearwards.
    • Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
    • Total time driven in player stats would stick at 145 hours :)
    • VoIP connection problems with 8 player games.
    Game experience enhancements
    • We're going to be running road rule timers in all events and online challenges.
    • Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn't feel fair.
    • Increase online race timer timeout so players have a greater chance of finishing the race.
    • Fix drifting bug when drifting and boosting there wasn't any real control on the brake so players would grind around the walls of the corners. Getting better control.
    • Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.
    • Surround sound fix Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.
    • Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.
    • Increase the # of search results returned for online games.
    • Increase Picture Paradise timer so it doesn't kick in so quickly.
    Other high priority issues being fixed
    • Some online race start points face the players in the wrong direction
    • Instances where Barrel rolls were not registering correctly in Stunt Run
    • Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away
    • Fixed instances where the counting of Boost Chains would drop out
    • Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.
    • Some instance where the Host couldn't change the game access if the game was created through an invite.
    • Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly
    • Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.
    • Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues
    • Force timeout if the 360 gets stuck on "Connecting to Paradise City Servers" NAT error
    • Rich presence on 360 didn't change correctly when there is a change in the game parameters.
    • Instances where Friends were not being displayed on the mini map.


     
     
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    Member Comment
    I3oonDockSaint
    2008-03-21 10:59:40

    w
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    Burnout Paradise
    Publisher
    Electronic Arts 
    Developer
    Criterion Software 
    Game Genre
    Racing 
    Release Date
    2008-01-22 

     
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