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Burnout Paradise Patch 1.2 Details

by Matt Gibbs

Although they don't have a definite release date yet, Criterion Game have revealed that Patch 1.2 for Burnout Paradise is coming along nicely, and have given us a list of changes they've made so far.

The Top 10 problems reported by you have been fixed, these are:
  • PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
  • The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server.
  • Disconnecting the controller before a race begines can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win
  • Repeatedly joining and leaving a game with 8 players can cause the game to hang.
  • Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
  • East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them.
  • Audio distortion when using 5.1 / DTS and looking rearwards.
  • Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
  • Total time driven in player stats would stick at 145 hours :)
  • VoIP connection problems with 8 player games.
Game experience enhancements
  • We're going to be running road rule timers in all events and online challenges.
  • Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn't feel fair.
  • Increase online race timer timeout so players have a greater chance of finishing the race.
  • Fix drifting bug when drifting and boosting there wasn't any real control on the brake so players would grind around the walls of the corners. Getting better control.
  • Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.
  • Surround sound fix Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.
  • Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.
  • Increase the # of search results returned for online games.
  • Increase Picture Paradise timer so it doesn't kick in so quickly.
Other high priority issues being fixed
  • Some online race start points face the players in the wrong direction
  • Instances where Barrel rolls were not registering correctly in Stunt Run
  • Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away
  • Fixed instances where the counting of Boost Chains would drop out
  • Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.
  • Some instance where the Host couldn't change the game access if the game was created through an invite.
  • Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly
  • Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.
  • Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues
  • Force timeout if the 360 gets stuck on "Connecting to Paradise City Servers" NAT error
  • Rich presence on 360 didn't change correctly when there is a change in the game parameters.
  • Instances where Friends were not being displayed on the mini map.


 
Member Comment
I3oonDockSaint
2008-03-21 10:59:40

w
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Burnout Paradise
Publisher
Electronic Arts 
Developer
Criterion Software 
Game Genre
Racing 
Release Date
2008-01-22 

 
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