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    Jumper: Griffin's Story Review

    by Chad Grischow

    The green quadrants offer you a chance to build up your combo meter. When full, you can unleash powerful combo attacks that can defeat most regular enemies quickly by jumping around them in circles while delivering blows, or picking them up and slamming them to the ground. Although you learn new combos by finding easily marked comic books, none of them feels very different from each other, and does little to improve the bland fighting mechanics.

    While Jamie Bell does a fine job creating wisecracking comments for Griffin, the film's most recognizable star, an oddly blonde Samuel L. Jackson, does not. Jackson's role goes to someone else, who does a decent impression of him, though with his few appearances, you may not have noticed even if the real deal had shown up. Griffin's smart-assed comments through the game never get old thanks in large part to the ridiculously short playing time. In spite of some frustrating battles, the whole game will take you around two hours to complete, with no reason to go back for a second time, and no online play to extend the experience.

    The game looks bad in every possible way. From the choppy framerate issues when you fall into battles with several baddies to the terrible graphics that look over a decade old, the game is a visual disaster. While the comic book art style of the cut scenes looks current, the NES-looking menus and load screens are puzzling. With how badly it looks, actually seeing it can be nearly as painful. The camera system is one of the worst on the console, with an inverted control scheme and a camera that seems to be attracted to walls as though they are magnets. In addition, it occasionally zooms when you want it to turn, as if it has a mind of its own.

    As mentioned straightaway, Jumper's redeeming quality is its overwhelmingly easy Achievement Points. Be warned, however, this is no Avatar; you will have to play through the game to get all of them, perhaps even twice. Those looking for a quick 250 will only have to play through the first half-hour of the game, as each achievement is worth 50 points; with achievements rewarded for doing things as easy as killing enemies from each side. Most will not be able to stomach this pathetic game even through one playthrough. Those that earn the full thousand should earn a badge certifying them an official 'Achievement Whore'. Jumper: Griffin's Story drags movie-themed games to a new low. Piss-poor adaptations of movies is nothing new, but having the experience not even last as long as the film itself certainly is.


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    Gameplay: 4 Graphics: 3.5
    Sound: 6 Controls: 4.4
    Replay: 1  
     
     
     
    General rating:
     
     
     
     
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    Member Comment
    UltimaEnder
    2008-05-01 10:04:17

    I have like 800 achievement points from this POS game, I feel like a cheap whore!
    Sir Charles
    2008-05-01 06:20:46

    LOL I've seen this game in the shops, a classic case of sometimes being able to judge a game by its crappy cover...
    Register now to post comments on Planet Xbox 360. Otherwise please login.
     
     
    Jumper: Griffin's Story
    Publisher
    Eidos Interactive 
    Developer
    Eidos Interactive 
    Game Genre
    Action 
    Release Date
    2008-02-13 

     
     
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