Tucked away in the far corner of room 325 of the convention center the Warner Bros. booth is hosting one of the breakout games of the show, Project Origin. Dave Matthews, primary art lead on the game at Monolith Studios gave the play by play while Jeff Nachbaur, producer at WB Games handled the driving. The new title, a successor to F.E.A.R., blends Japanese horror with Matrix-style shooting and general ass kicking. Monolith even threw in driveable armor mechs, the Elite Powered Armor, to raise the mayhem level. Gamers will get a chance to stomp around in the bipedal killing machines for nearly a third of the game. We caught up with John Mulkey, lead designer of the game, via email to talk about this anticipated sequel. Check the interview after the break bellow.
Monolith’s James Mulkey Talks Project Origin