It takes a lot to standout in this day and age of cookie-cutter video games, with sequels and last-gen remakes infecting every aspect of our daily entertainment intake. There are two very popular categories or genres for next-gen video games to fall into right now, first-person shooters and open-world titles. Whatever the draw is to these two genres it has developers and publisher flocking to push out as many games as possible, whether or not they are the least bit innovative This week marks the releases of an “open world” action game from developer Radical Entertainment and publisher Ativision titled Prototype. During our play-through the “Grand Theft Auto” and “Infamous” comparisons were flowing and when looking at the game from a general point of view it’s easy to see why. Once we sat down and put our hands to the controller Prototype instantaneously differentiated itself from all those other open-world video games, and by the completion of story mode we were thoroughly impressed with what it had to offer. If you are looking for something different and are into mature themed brutality then you have to pick up Prototype, which is in stores today.

Most would call Prototype a “superhero adventure” but to us the main character, Alex Mercer, is the best example of an “anti-hero” that we can think of. Last time we checked slicing people in half and consuming their insides wasn’t part of any DC or Marvel comic books. Honestly we are tired of playing as a masked hero who always saves the princess or a rotten gangster looking to make a quick buck, it’s time for a change. Without spoiling too much about the plot of Prototype (it’s one of the best aspects of the game) we can tell you that Alex begins his journey as a “somewhat” normal human being, developing new inhuman powers over the course of the game. There are a ton of twists and turns in the story and by the end you wlll know why the virus breakout happened and what must happen to stop it. By the end of our first play-through Alex was full of amazing moves and abilities (and you can carry these into a second or third session). He became one of the coolest and badass video game characters yet to grace a high-definition television, kicking virtual ass with an amazing amount of brutality.

A good way of explaining the core of Prototype would be the word overload; every aspect of what was going on in the game is intensified to a level we have not seen in a game to date. Only by harnessing the true power of a next-gen system, such as the Xbox 360, could the developers place such a high amount of characters on-screen and the action-oriented controllable experiences that are found in Prototype. One example of this is the sheer number of moves that Alex can perform (or transform) throughout Prototype. As far as weapons go you can pick up and use anything the military does, including guns, rocket launchers, grenade launchers, and even vehicles such as planes or tanks. On the inhuman side of things the developers used their imagination to come up with a number of unique transformations for the main character to undergo. The press of a button can quickly access everything from a massive one-arm blade, long whips, Wolverine-like claws, and much more.
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