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    Morpheme Graphical Engine Used for Tony Hawk: RIDE

    by Eric Bush

    San Francisco, CA - July 14, 2009 - NaturalMotion, the animation technology company behind the euphoria engine, today announced that morpheme, the company’s animation engine and graphical authoring tool, is being used in Activision Publishing, Inc.’s (Nasdaq: ATVI) upcoming Tony Hawk: RIDE, developed by Chicago-based Robomodo.

    morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

    “Tony Hawk: RIDE’s groundbreaking skateboard controller offers gamers a uniquely realistic experience,” said Christian Staack, Vice President of Sales for North America at NaturalMotion. “morpheme will allow Robomodo to match that standard of realism in their character animations, recreating the exhilarating thrills and painful spills of real skateboarding to the high degree of accuracy required for such an innovative game.”

    Tony Hawk: RIDE is in development for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. A version for the Wii™ home videogame system, also utilising morpheme, is being developed by Buzz Monkey Software. All three versions are to be published by Activision Publishing, Inc. later this year.

    All information contained in this news post comes directly from a press release sent out by Activision.



     
     
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    Tony Hawk: RIDE
    Publisher
    Activision 
    Developer
    TBA 
    Game Genre
    Sports 
    Release Date
    2009-10-13 

     
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