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    Developer Diary Goes Behind the Scenes of MagnaCarta 2

    by Eric Bush

    Developed by SoftMax, the team behind the original Magna Carta: Tears of Blood, Magnacarta 2 delivers more than 40 hours of gameplay and combines an original storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one’s own fate. Featuring state of the art graphics designs by acclaimed Korean artist Hyung-Tae Kim and a signature gameplay battle system, Magnacarta 2 promises to deliver an enthralling RPG experience. Amidst the tragedy of civil war, Juto, a man with no recollection of his past is destined to end the cycle of bloodshed and save the Lanzheim Kingdom from a power hungry warlord who has usurped the throne. Together with Princess Zephie, the rightful heir to the kingdom, Juto must navigate an uncertain world full of tragedy and chaos to regain his own identity and forge a new one for the conflict-ridden land divided by civil war.

    Today we have a brand new developer diary that takes you behind the scenes of this JRPG, MagnaCarta 2, out exclusively for the Xbox 360 now:



     
     
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    MagnaCarta 2
    Publisher
    Namco Bandai 
    Developer
    Namco 
    Game Genre
    RPG 
    Release Date
    2009-10-10 

    Silver
     
    total images available: 15
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