Agoura Hills, CA - November 23, 2009 - The first of four Darksiders Hellbook videos, Book 1: The Horseman’s Road, gives insight into the powers of War, as he embarks on his quest for vengeance. Throughout the game - War bargins with Vulgrim, a wretched demon merchant who will beg, steal, or kill for souls – which War accumulates through enemy kills and hidden chests. War trades these desired souls to Vulgrim for different Wrath Powers - Affliction, Blade Geyser, Immolation and Stoneskin, used to defeat enemies with glorious fashion.
Also seen in the video, War uses a number of gear items to navigate the dungeons, locate hidden treasures, and solve mind-bending puzzles, including:
- ABYSSAL CHAIN Death is not always a cacophony of death cries and armor-beating. Sometimes it is a muffled tchink…a silent pause…and a sharp point through the heart. The Abyssal Chain is a supernatural gauntlet forged to deliver such a fate. It fires a spearhead out of its engraved mouth with blinding speed, unspooling a chain behind it. This chain can be retracted to drag a dying foe to an even fouler fate. Or, it can pull the Chain and its master skyward to swing across the wastes.
- VOIDWALKER The Voidwalker does what no mere weapon can: it opens a hole in reality itself. This arcane artifact seethes with energy, which can be fired through the veil of the universe. When two such perforations are made, dimensional space curves back upon itself—and the Voidwalker’s holes are connected. To step into one hole is to exit the other to a new location. Thus, the Voidwalker’s master can weave his way through the byzantine wastes, to access every bloody nook and corpse-filled cranny.
- SHADOW FLIGHT Shadow Flight manifests as ghostly demon wings. As they emerge and spread, the wings seize upon currents of air. Those who master Shadow Flight can soar to dizzying heights, there to discover certain artifacts and secrets--some of which are better left forgotten.
- EARTHCALLER Even when silent, the Earthcaller appears to be screaming. Its mouth has been carved to resemble two demon faces twisted with rage. The horn is a powerful artifact, able to channel fury into raw sonic power, knocking back foes—and breaking spells of slumber. Far more than a weapon, the Horseman War will surely find use for the Earthcaller.
In the coming weeks, Hellbooks two, three and four will give even more insight into combat and weaponry, enemies and boss battles, and Ruin – War’s faithful battle companion.
All information contained in this news post comes directly from a press release sent out by THQ.