Is the Final Fantasy Series Still Relevant?
Yes
No
 
 
 
    follow me on Twitter




    Dante's Inferno - Review

    by Eric Bush

    Go to Hell - Literally; that is the tagline for this feature review, just keep that in mind as you travel with me through one of the most mature-themed video games coming to market. The first movement of the epic poem The Divine Comedy by Dante Alighieri relates the story of Dante himself descending into Hell for a guided tour. And though his work is regarded as one of the most important literary masterpieces of all time, it is one twisted piece of work. In his descriptions he holds nothing back, describing in putrid, horrific, visceral detail every sight, sound, and smell he encounters there. The very idea lends itself to such interesting -- if nightmarish -- mental images; it's hard to believe it's taken this long for the video games industry to make a game out of it. Dante’s Inferno from developer Visceral Games captures every bit of the literary tale, and at some times I found myself being shocked by the action-game’s content. EA's Jonathan Knight was the first developer to see the potential in Dante's classic literary story. Reportedly, he read the poem a few years ago and suddenly felt like he'd been handed the blueprint for a video game just waiting to be made. This group of developers/producers is really passionate about the game and it shows so much in the final gaming product.

    In Dante's Inferno, you play a third-person action game, as Dante, who's ventured to the entrance to Hell and plunges inside in pursuit in search of his deceased true love, Beatrice. The version of Dante presented in the game differs from history's Dante, in that this hero is a darker, battle-hardened veteran of the Crusades. As the game's story goes, Dante's beloved Beatrice has been taken to Hell unjustly by Satan himself and Dante sets out to rescue her. But to do this, he'll have to traverse down all nine circles of Hell; past tormented and tortured souls, subjected to horrors beyond human imagining. And he may just have to confront his own demons (the metaphorical kind, though he'll slay plenty of the real ones, too) and balance the scales for his own sins that have been committed in the past. The story is one of the most compelling parts of Dante’s Inferno the video game, never once did I find myself bored or uninterested in what plot twists would be coming next as I progressed through the 12-15 hour campaign (on the normal difficulty setting).

    One thing I want people to know (older people) is that Dante's Inferno was created for the enjoyment of this generation, it may not go over well with the hard-at-hearing gamers. The iconic nine circles play a key part, forming the primary game levels that players will traverse. And as in the poem, each one is reserved for those who have committed sins successively worse than the condemned suffering in the previous circle. They are, from least to most evil: limbo, lust, gluttony, greed, wrath, heresy, violence, fraud, and treachery. Treachery, better known as betrayal, is considered the worst sin of all in Dante's poem, and is the residence of Satan himself. Dante’s Inferno includes a total of ten levels, each one has it’s own unique look and feel pushing the game past one of my biggest issues with action games of this type – repetition. Even as I made my way to the final boss battle there were new gameplay elements unseen up to that point in the title. Because of this (and some of the techniques discussed below) the game is able to keep the player on his or her toes throughout the entire experience. It takes a skilled set of developers to create such a product and it’s nice to see such a large amount of creation time/money go into the official Dante’s game. More than once the Inferno wowed me with moments of that epic scale feeling you look for in games of this genre, where it just feels great to be playing something created with such passion.

    This feature review continues on the next page, please click below to reveal our final thoughts on Dante's Inferno as well as the score.

    Share


    page 1 2 


     
     
    Gameplay: 8.5 Graphics: 9
    Sound: 8.4 Controls: 8.6
    Replay: 8.5  
     
     
     
    General rating:
     
     
     
     
    Related Games
    2012-05-18 Battleship
    Publisher: Activision 
    Developer: TBA 
    2012-04-24 Prototype 2
    Publisher: Activision 
    Developer: Radical Entertainment 
    2012-02-14 Binary Domain
    Publisher: Sega 
    Developer: Sega 
    2012-02-12 Syndicate
    Publisher: Electronic Arts 
    Developer: EA Games 
    2011-11-30 Assassin’s Creed: Revelations
    Publisher: Ubisoft Entertainment 
    Developer: Ubisoft Montreal 
    Related Articles
    2012-02-08 Activision and Hasbro Announce Battleship Videogame with Screenshots
    By: Eric Bush
    2012-02-07 Sega Releases Opening Cinematic Video for Binary Domain
    By: Zach Pint
    2012-02-07 Fresh New Screenshots for Spec Ops: The Line are Heavy on Reality
    By: Zach Pint
    2012-02-03 New Syndicate Trailer Acts as Dart 6 Chip Advertisement from Eurocorp
    By: Zach Pint
    2012-02-03 THQ Financial Report Lists Darksiders 2 as a June 2012 Release
    By: Zach Pint
     
    Dante's Inferno
    Publisher
    Electronic Arts 
    Developer
    Visceral Games 
    Game Genre
    Action Adventure 
    Release Date
    2010-02-09 

    Silver
     
    total images available: 18
    .: Home| Contact Us| Advertise with Us| Terms and Conditions| Privacy Policy :.