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Crackdown Review

by Nelson Rodriguez

Crackdown tries to combine elements of sandbox games, light RPGs and platformers to deliver an experience that is strangely familiar, while being inventive enough to entertain for a few hours at a time.  How much you get out of the game depends heavily on how you try to experience it.

The premise of Crackdown is that you are a genetically engineered clone developed to bring a city back from the edge of chaos.  You get to select how your male character looks at the start of the game, though this does not influence the gameplay.  As you wipe the city clean of three vicious street gangs, your powers increase, making you a fierce law enforcing machine.

If you think of it as a cousin of Grand Theft Auto - which would make sense, given that the developers of this game were involved in constructing the first three GTA games - you may find the game the dumb ugly cousin.  It borrows from GTA clumsily.  Allowing your "good-guy" hero to rudely rip people out of cars is a blatant rip-off of the gangster sandbox genre and it doesn't fit into the theme of the game.  You are punished for killing too many civilians, but the game is structured to make running them over too easy and visually rewarding.  Millions of gamers have grown used to this tongue-in-cheek human roadkill, but it doesn't fit elegantly into a game about superhero cops.



If you approach Crackdown as a driving game, you may find it more frustrating than fun.  Driving suffers from two problems.  First, the map is designed to be heavily vertical, with 75% of the action taking place above your head.  Because of this, driving is essentially optional for most missions, with the map taking up a very small footprint, relative to previous sandbox games.

Second, the driving controls are intentionally awkward at the start of the game.  In a catch-22, the game's driving doesn't get to be really pleasurable until after you've been able to build up your character's driving attribute.  You can't get there if you don't drive an awful lot.  But, you won't want to drive an awful lot until your abilities improve.  Tough trick to pull.



Driving gets to be the most fun once you have maxed out your character and experience the morphing cars.  The three agency vehicles - a sports car, an SUV and a tractor trailer truck cab - get tricked out and add abilities as your character does.  The rides build features like machine guns - which replace the horn - or fat tires with a hydraulic jump that let you hop onto rooftops.  Unfortunately, the full game keeps to only three agency cars and no other automobiles on the map will morph with you.

Jump into Crackdown as a lover of platformers and you will probably be pleasantly surprised, and maybe even hooked.  Critics of the game's map size are missing the most important element of the game.  At its heart, Crackdown is a jumping platformer, where you can spend hours navigating windowsills and roof lines to collect the 800 orbs scattered across the city.  I love jumping through the city to obsessively hunt down the 300 hidden orbs, which increase all your skills at once, and the 500 agility orbs, which make jumping even more intoxicating as you gain agility.

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Gameplay: 8 Graphics: 8
Sound: 7 Controls: 8
Replay: 6 Live Play: 7
 
 
General rating:
 
 
 
Member Comment
Equilibrium911
2007-02-19 23:49:22

Nice review cant wait to pick it up tomorrow! :)
JVB
2007-02-15 16:26:05

Ah...You care about me..lol. My review was based on the whole product. If I had to base it on the Multi alone, it would have gotten an 8 easy.
Nelson
2007-02-15 11:27:02

I know JVB! I didn't want to sell you out. ;-) OXM in the US did, too, based on metacritic.com
JVB
2007-02-15 11:18:50

I gave it the 7, Nelson.
Nelson
2007-02-14 15:21:00

haha, well, you can get an extra .75 from my heart for the Halo 3 beta. I actually liked the game quite a bit. The lowest score given was actually 7.0 somewhere. I like the game, but I didn't want to ignore how it falls flat in some areas. Honestly, I hate scoring with a number - this being my first ever - since it's gonna be different for each person. I score my own review around a 7.25, if that's any help. ;-)
shane32Eire
2007-02-14 12:34:34

7.5 is a little low if you ask me, i played it and it is very good Ive seen alot worse games get 8s and 9s. In fact this 7.5 is the lowest score for it in a review Ive seen, OXM gave it 9, IGN gave it 9 and teamxbox gave it 9 i think(not a big deal as reviews are better when they give different scores) But i just feel it does alot of new things for the genre and they work very well. also with a h3 beta it needs a extra .5 score ^_^
Aceybabe
2007-02-14 04:15:10

I gotta say i disagree about this being the ugly cousin when compared with GTA I love the visuals in this game FAR nicer then any GTA or Saints Row, also it’s just so damn fun and addictive who needs a story gears didn’t need one.
Nelson
2007-02-13 11:27:42

Hey Attila, If you liked the demo, you should really enjoy the game. In fact, I love collecting orbs. I've spent countless hours doing it. I just don't want anyone to think that there are a bunch more features or that the game is somehow more challenging than it really is. It is a ton of fun, but not a GTA competitor.
Attila
2007-02-13 11:04:31

I have to say that I'm a bit disappointed. While at first I wasn't planning on getting the game, the demo was so much fun that I had it preordered.
NVR 20
2007-02-12 20:43:49

hmm 7.5 thats definetly a very accurate rating in my opinion.
BossCheese
2007-02-12 19:48:27

Nice review Nelson. I personally thought the demo was a lot of fun. I wasn't planning on getting this game at all. From screenshots to videos, I really thought it was going to suck. Call me an old school platformer but.....all that jumping is just tooooo much fun!!!
Kekoa13
2007-02-12 13:04:54

Great review Nelson. I only played the demo and I wasn't that impressed with it at all. I will admit that I have never been the GTA fan at all. I did have some fun playing the demo but, once you figure out that you can increase your abilities off on the hunt for orbs I was. Very addicting and more fun that defeating the boss even though I did that in under the 30 minutes I was allowed to play the demo campaign.
JackBauer02
2007-02-12 12:00:13

Nice write-up. I totally agree on the Co-op. I finally got my 360 replacement from the repair shop late last week and fired up the demo with a friend - we ended up spending most of the time just kicking the crap out of each other. The Co-op isn't nearly as cool as I thought it was going to be - and I can tell that the large map is going to be an issue playing with friends. I also spend too much time looking for those orbs!
remixFA
2007-02-12 11:53:00

so.. has it gone gold yet? :)
JVB
2007-02-12 11:14:36

Awesome review Nelson.
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Crackdown
Publisher
Microsoft 
Developer
Real Time Worlds 
Game Genre
Action 
Release Date
2007-02-20 

 
total images available: 64
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