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Assassin's Creed Review

by Eric Bush

The third-person stealth genre has never been one hurting for quality titles and it seemed as though Assassin’s Creed would follow in the footsteps of great games like Splinter Cell and Metal Gear Solid. One set in the time of the Knights Templar really peaked my interest and I was hoping for a stellar title to match the stellar screenshots we have been seeing for months now. For any stealth game to really succeed as a stealth game it needs to focus on mainly just that, stealth. The same goes for an action title and it is really hard to figure out what Assassin’s Creed is trying to be. Before you can carry out one of the nine different assassinations you must do some, and by some I mean a hell of a lot, investigation work around the huge open-ended environment. Ubisoft touted that gamers could go anywhere, climb anything, and “choose their own path” to killing glory and on that front they pretty much succeeded. Unfortunately the developers bit off a bit more than they could chew and the end game is more of a tech demo with a badass story than a solid game with innovative features. Don’t get me wrong there is some really good stuff here but at the end of the day the over used combat system and repetitive missions assassinate the game’s chance at being a success.



A quick warning to skip this paragraph about the storyline if you do not want to learn a small spoiler concerning the game, one that is told in the first few minutes of the game. In early screenshots there was always a DNA looking thing on screen, which just didn’t fit in with the Middle Ages theme, but it was never explained. The secret plotline behind Ubisoft’s Assassin’s Creed has been one of the best-kept secrets in the industry and kudos to them for doing so. On it’s face value the game takes place during the Third Crusade in the Middle Ages but in “reality” it takes place in modern day. This is a possibility thanks to a special chair that must be jacked into. I don’t want to spoil much of the story but it was very intriguing and once you see the ending it is obvious a sequel is in the works. The main character in the game is Altair, you actually play as Altair’s distance relative that must go back and complete a series of assassinations to stop (or start) a war in the Middle Ages. This is one of the coolest concepts in any video game out there today so it is a shame many people who never play the game will not get to experience it. There are nine different Templars that must be killed to complete the game and with each death we learn a bit more about what is going on and why the powers-at-be are forcing “Altair” to perform the deadly executions. The first time I pulled off one of these amazing assassinations I was hooting and hollering with the best of them, after the third one it had lost all excitement. Because the gameplay is very wash and repeat it quickly gets boring.



The main purpose of Assassin’s Creed may be to eliminate some nine random bad guys (or are they good guys) but during the way the developers included plenty of pointless tasks to complete. Not only can you pick pocket worthless stuff from random people but also you can listen in on unsuspecting common folk, perform side “quests” for other assassins, and interrogate informants. While these are not supposed to be the main feature of the game they end up being just that because ninety percent of your time spent playing Assassin’s Creed will be spent performing these little duties that make you feel more like an errand boy than a badass assassin. Because the premise of the storyline is so freaking amazing it’s necessary that the gameplay be right there alongside it, unfortunately things could not be farther from the truth. On the other hand some of these tasks require Altair to gain access to very high points throughout the city and getting to these specific points is all up to the player. Even though this is not one of the goals of the game itself it becomes the shiniest feature in Assassin’s Creed. Using a very unique, and at times frustrating, control scheme gamers point Altair towards a spot and then start to climb. It is sad that the assassinations are overshadowed, by climbing buildings and swinging from ledges but the truth is that this game should have stopped after the third level. Were it not for the storyline I doubt I would have played through the whole thing.

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Gameplay: 6 Graphics: 8.8
Sound: 7.5 Controls: 6
Replay: 7.2  
 
 
 
General rating:
 
 
 
Member Comment
Zeta Crossfire
2008-02-24 21:22:46

this is a discracy to gaming reviewers everwere
GrandpaReza
2007-12-17 10:21:38

"This article is wrong. Believe it or not, though the actual existnace of such events are fictitious, the people who were killed in the game, like Talal, were actual people who disappeared around the same time. So, they are not just some random 9 people. This makes sense if one has a good sense of history with in their background. "Using a very unique, and at times frustrating, control scheme" That hardly sounds objective and very biased, at the least. "The real masterpiece comes in the city itself because every wall can be climbed and every roof able to be crossed." This another mistake by the author. Every wall cannot be climbed and every roof cannot be crossed. The designers specifically made it harder to climb some Minarets as the game progresses into the new areas of Damascus and Jerusalem. "This means at any point in the game turning towards a random wall and scaling up thousands of feet is a real possibility. " Again, the author reveals his own knowledge of the game play of the game which reflects upon his average of the game. Historically, though I may be incorrect, minarets did not extend "thousands" of feet. Thousands of feet is the equivalent to 2000 miles taking the semantic approach. Therefore the author is implying that Minarets extended for at most a mile or less. Historically, this is IMPOSSIBLE. "Almost all of this running and climbing is done automatically and the only thing the player needs to do is hold down a specific button." Yet if it were as you suggest, you would have wished for another method. Possibly the one that is present now. "It is obvious the developers are more fans of the old-school style fighting than the new-school Jet Li way." I fail to see the reasoning which would persuade you to conclude such a pointless and worthless remark. Such statements add nothing to the review and only bring down your credibility. However, if you have spent time with the designers of the game and had them spill out their thoughts about the "new school" gaming, then you may have something. Since I know that you have not, your statement is nothing more than an ad hominem. "Towards the end of the game I found myself running away from fights just to skip the process" This just demonstrates that you did not want to fight out of frustration. This hardly concludes that the system is flawed. In short, it sounds like a personal problem.
ChuckD
2007-12-04 20:04:32

There's a mistake in the second sentence, the word should be piqued not peaked. How am I supposed to trust a reviewer who makes a mistake in the second sentence?
gothmog
2007-11-28 05:09:02

still give it a 9.999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
gothmog
2007-11-24 16:57:28

this is complete and total ballocks i would give it a 9.9
hollywood21639
2007-11-23 19:47:32

After playing this game for around 5 hours I can say this review is absolute crap.
Lucky Number 7
2007-11-22 12:19:06

i 100% disagree with this review. i got the game and i love it. the story is awesome and the gameplay is really fun too. i'd give it a 9 or 9.5. i think you should look to other reviews of this game to get the real picture
friedkarma
2007-11-18 08:13:29

So every console game made before 2002 had no replay value? MP is not necessary for every game. I'd rather they not fool with some half-assed Live support where its not warranted. All it would do is taint this game.
DakotaDevil
2007-11-16 14:37:19

I pretty much agree with the review. This game has NO replayability. When are game makers going to realize that online Multiplayer is the future of gaming. Not including some type of multiplayer in a game, especially for the Xbox 360, is a surefire way of making a game fail. I myself will not buy a game now unless it has multiplayer. Single player games are old and boring now and wear off quickly (see Bioshock). I rented this game and I am glad I didn't make the purchase. Hopefully the sequel will have some type of multiplayer features.
ElderScroller27
2007-11-15 02:35:34

Well Eric I would like to offer you $40 in cash to purchase your copy of Assassins creed, I would add in $2 to cover shipping..... let me know if you accept the offer and I will mail you the cash first then you can mail me the game :)
stopandpop
2007-11-14 19:36:46

this seems to be a game either hated or loved. most reviews rate the game at 9 or better. I wonder, could this game really be as bad as you say or were you just that disappointed that it wasn't what you wanted it to be? well i'll find out when it gets to me from gamefly but the 360 is sorely lacking in games that are not shooters or sports so i'm looking forward to it.
joshzul3
2007-11-14 18:39:18

Im not going to rely on this review at all since gamespot gives it a 9.0 and IGN about the same if not better. You give CoD4 a 9.9 (better than halo 3 if I am correct) and this long anticipated game a 6.7?
hollywood21639
2007-11-14 13:43:09

Seems like an overly harsh review since most others are giving it 9's.
Recon73
2007-11-14 13:15:23

I was excited about this game, now I will give it a rent now.
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Assassin's Creed
Publisher
Ubisoft Entertainm... 
Developer
Ubisoft Montreal 
Game Genre
Action Adventure 
Release Date
2006-11-13 

 
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