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Army of Two Review

by Joel Clausen

What can one say about Electronic Arts which hasn’t already been addressed? For the most part, their track record provides us with sufficient evidence to conclude they haven’t demonstrated innovation or superior game play in relation to “next generation” consoles. Some may argue EA’s haphazard projects extend much further, to a time when the PlayStation 2 had the console market cornered. With the hiring of former VP of Microsoft’s Interactive Entertainment Business division, Peter Moore, EA promised their loyal fan base the shoddy and second rate development would cease. They have recently acquired BioWare which many in the industry perceived as an attempt to purchase innovation rather than create it. Regardless of circumstance and skepticism, Electronic Arts is making a bid to redeem their corporation and assert themselves as one of the marquee publishers of quality products. Their first effort in doing such for 2008 comes by way of the oft delayed Army of Two. Did EA succeed? Let’s find out.



The majority of the Army of Two plot takes place over the course of 15 years from locals under the Florida sun to the dust bowls of Iraq. After serving your country and following the September 11th attacks, you become an enlisted member of the Security and Strategy Corporation, the largest privatized security force in the world. Apparently, the military has become oversized which has led them to err on the side of public perception by contracting private security forces to combat insurgents on a much smaller scale. The SSC cited military confrontations such as Mogadishu and the PR nightmare which ensued. With smaller forces and less media coverage it is agreed the SSC head for some Afghani mountain warfare and a “less publicized” risk of death. You are a single member of a two man killing machine. You are to select one man as your primary character; Salem, a lanky yet agile combatant or Rios, a yoked up fearless fighter who resembles a D-lineman more than a solider. Once everything is squared away you are shipped off and begin your career as a paid, legitimate mercenary.



Army of Two seems to combine the tactics of Ghost Recon, the team work of Rainbow Six: Las Vegas and the control of Gears of War. Containing various aspects of all three games respectively one would think Army of Two would be a sure fire hit. This is not necessarily true. To my disappointment, the game is entirely third person without any option for a first person perspective. It takes a moment to acclimate to the clunky controls and it is by no means as fluid as Gears of War. Unlike Ghost Recon where you can place your crosshairs or weapon to the right or left with a simple tap of a button, Army of Two requires unnecessary effort to switch your weapon position. While in cover and firing to the right, it is galling and extremely irritating to reverse cover positions and fire from the left. It’s a constant battle against the camera angle and at times it can lead to your death. Crosshairs and weapon position aside, the actual cover system is pedestrian. Rather than placing your characters back against the wall a la Gears, you stand facing whatever may be obstructing you from the enemies’ direct fire. Characters will also adopt the Marcus Phoenix method of discharging their weapon while holding it above the head, effectively limiting the target mass and preventing over exposure to the orchestra of bullets dancing to the ballads of speed. Using the left trigger, you may also target enemies while slightly exposed which will inevitably lead to a few hits taken. The learning curve for the controls is somewhat steep but after the first few missions you become more familiar and comfortable going in to battle.

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Gameplay: 9 Graphics: 8.7
Sound: 9 Controls: 7.7
Replay: 8.5 Live Play: 8
 
 
General rating:
 
 
 
Member Comment
Sneakster
2008-03-24 02:07:43

I actually got this game to tide me over until either Gears 2 or GTA: 4. I do like it, fairly solid game. Since I am a GOW freak the camera angles don't bother me one bit. Sure the storyline may be lacking and the campaign mode may be on the short side but so was Gears (which took home 30 gaming awards). This game is just a great way to pass the time until the big 3 come out...RBSLV 2, Gears of War 2, and GTA: 4.
BuckRogers007
2008-03-12 20:48:53

elderscroller, omg dude. I never could think of a good description of EA, but i knew there was something about them. the mcdonalds of game developers, ROFL that is DEAD ON! good one Elder, good one.
glebray
2008-03-10 16:03:49

I LOVE THIS GAME!!! The weapon customizing is the best part.
ElderScroller27
2008-03-07 02:15:42

I for one have never seen anything from EA that deserves much respect due to sad fact that they are the Mcdonalds of Game Developers. You know what you're getting and it all tastes the same.....
chef gordolfo
2008-03-07 00:46:48

I will rent it from blockbuster with my free rental coupon and keep it for near a month and only pay $1.25. Then I will enjoy RB6 and GTA4. Ohh Yah!
deathdevil
2008-03-06 11:34:51

This game is awesome...good review...coop is definately where it shines at, but bottom line the game is fun. Looking forward to the maps ea stated that will be a free download later on.
Beowu1f
2008-03-06 10:02:51

Seems like a rental for me, with a short single player and a not very exciting sounding MP with only 4 maps, just doesn't seem worth $60. It does, however, sound like the perfect game to check out for $8.
Recon73
2008-03-06 06:22:15

I am definatly picking this up and as sir charles said will tide all of us over till RBSV2
Sir Charles
2008-03-06 06:20:41

This should tie me over nicely until RB6 LAS Vegas 2 comes out. I'll buy it tomorrow. Excellent write up!
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Army of Two
Publisher
Electronic Arts 
Developer
EA Canada 
Game Genre
Action 
Release Date
2008-03-04 

Silver
 
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